It’s a gross example of commercialism, perhaps. But, here’s a shot of the Girl and her DS, taken outside of her mum’s house. The game? My Little Pony.
She doesn’t have a lot of electronic games. But, this is one, and one that demonstrates a balance on the Princess/Tomboy scale.
One thing that I’ve noticed that she does is that she doesn’t just play the game; she talks to the creatures on screen. This takes the interactive part of the game to another level. It seems that the Girl is creating something of a meta-narrative as the game progresses.
The imagination will not be repressed!
